aha/drivers/input/joystick/adi.c
Jiri Slaby 7b19ada2ed get rid of input BIT* duplicate defines
get rid of input BIT* duplicate defines

use newly global defined macros for input layer. Also remove includes of
input.h from non-input sources only for BIT macro definiton. Define the
macro temporarily in local manner, all those local definitons will be
removed further in this patchset (to not break bisecting).
BIT macro will be globally defined (1<<x)

Signed-off-by: Jiri Slaby <jirislaby@gmail.com>
Cc: <dtor@mail.ru>
Acked-by: Jiri Kosina <jkosina@suse.cz>
Cc: <lenb@kernel.org>
Acked-by: Marcel Holtmann <marcel@holtmann.org>
Cc: <perex@suse.cz>
Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Cc: <vernux@us.ibm.com>
Cc: <malattia@linux.it>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-10-19 11:53:42 -07:00

585 lines
14 KiB
C

/*
* Copyright (c) 1998-2005 Vojtech Pavlik
*/
/*
* Logitech ADI joystick family driver for Linux
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
*/
#include <linux/delay.h>
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/string.h>
#include <linux/slab.h>
#include <linux/input.h>
#include <linux/gameport.h>
#include <linux/init.h>
#include <linux/jiffies.h>
#define DRIVER_DESC "Logitech ADI joystick family driver"
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION(DRIVER_DESC);
MODULE_LICENSE("GPL");
/*
* Times, array sizes, flags, ids.
*/
#define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */
#define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */
#define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */
#define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */
#define ADI_MAX_LENGTH 256
#define ADI_MIN_LENGTH 8
#define ADI_MIN_LEN_LENGTH 10
#define ADI_MIN_ID_LENGTH 66
#define ADI_MAX_NAME_LENGTH 64
#define ADI_MAX_CNAME_LENGTH 16
#define ADI_MAX_PHYS_LENGTH 64
#define ADI_FLAG_HAT 0x04
#define ADI_FLAG_10BIT 0x08
#define ADI_ID_TPD 0x01
#define ADI_ID_WGP 0x06
#define ADI_ID_WGPE 0x08
#define ADI_ID_MAX 0x0a
/*
* Names, buttons, axes ...
*/
static char *adi_names[] = { "WingMan Extreme Digital", "ThunderPad Digital", "SideCar", "CyberMan 2",
"WingMan Interceptor", "WingMan Formula", "WingMan GamePad",
"WingMan Extreme Digital 3D", "WingMan GamePad Extreme",
"WingMan GamePad USB", "Unknown Device %#x" };
static char adi_wmgpe_abs[] = { ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y };
static char adi_wmi_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
static char adi_wmed3d_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RZ, ABS_HAT0X, ABS_HAT0Y };
static char adi_cm2_abs[] = { ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ };
static char adi_wmf_abs[] = { ABS_WHEEL, ABS_GAS, ABS_BRAKE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
static short adi_wmgpe_key[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT };
static short adi_wmi_key[] = { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_EXTRA };
static short adi_wmed3d_key[] = { BTN_TRIGGER, BTN_THUMB, BTN_THUMB2, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2 };
static short adi_cm2_key[] = { BTN_1, BTN_2, BTN_3, BTN_4, BTN_5, BTN_6, BTN_7, BTN_8 };
static char* adi_abs[] = { adi_wmi_abs, adi_wmgpe_abs, adi_wmf_abs, adi_cm2_abs, adi_wmi_abs, adi_wmf_abs,
adi_wmgpe_abs, adi_wmed3d_abs, adi_wmgpe_abs, adi_wmgpe_abs, adi_wmi_abs };
static short* adi_key[] = { adi_wmi_key, adi_wmgpe_key, adi_cm2_key, adi_cm2_key, adi_wmi_key, adi_cm2_key,
adi_wmgpe_key, adi_wmed3d_key, adi_wmgpe_key, adi_wmgpe_key, adi_wmi_key };
/*
* Hat to axis conversion arrays.
*/
static struct {
int x;
int y;
} adi_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
/*
* Per-port information.
*/
struct adi {
struct input_dev *dev;
int length;
int ret;
int idx;
unsigned char id;
char buttons;
char axes10;
char axes8;
signed char pad;
char hats;
char *abs;
short *key;
char name[ADI_MAX_NAME_LENGTH];
char cname[ADI_MAX_CNAME_LENGTH];
char phys[ADI_MAX_PHYS_LENGTH];
unsigned char data[ADI_MAX_LENGTH];
};
struct adi_port {
struct gameport *gameport;
struct adi adi[2];
int bad;
int reads;
};
/*
* adi_read_packet() reads a Logitech ADI packet.
*/
static void adi_read_packet(struct adi_port *port)
{
struct adi *adi = port->adi;
struct gameport *gameport = port->gameport;
unsigned char u, v, w, x, z;
int t[2], s[2], i;
unsigned long flags;
for (i = 0; i < 2; i++) {
adi[i].ret = -1;
t[i] = gameport_time(gameport, ADI_MAX_START);
s[i] = 0;
}
local_irq_save(flags);
gameport_trigger(gameport);
v = z = gameport_read(gameport);
do {
u = v;
w = u ^ (v = x = gameport_read(gameport));
for (i = 0; i < 2; i++, w >>= 2, x >>= 2) {
t[i]--;
if ((w & 0x30) && s[i]) {
if ((w & 0x30) < 0x30 && adi[i].ret < ADI_MAX_LENGTH && t[i] > 0) {
adi[i].data[++adi[i].ret] = w;
t[i] = gameport_time(gameport, ADI_MAX_STROBE);
} else t[i] = 0;
} else if (!(x & 0x30)) s[i] = 1;
}
} while (t[0] > 0 || t[1] > 0);
local_irq_restore(flags);
return;
}
/*
* adi_move_bits() detects a possible 2-stream mode, and moves
* the bits accordingly.
*/
static void adi_move_bits(struct adi_port *port, int length)
{
int i;
struct adi *adi = port->adi;
adi[0].idx = adi[1].idx = 0;
if (adi[0].ret <= 0 || adi[1].ret <= 0) return;
if (adi[0].data[0] & 0x20 || ~adi[1].data[0] & 0x20) return;
for (i = 1; i <= adi[1].ret; i++)
adi[0].data[((length - 1) >> 1) + i + 1] = adi[1].data[i];
adi[0].ret += adi[1].ret;
adi[1].ret = -1;
}
/*
* adi_get_bits() gathers bits from the data packet.
*/
static inline int adi_get_bits(struct adi *adi, int count)
{
int bits = 0;
int i;
if ((adi->idx += count) > adi->ret) return 0;
for (i = 0; i < count; i++)
bits |= ((adi->data[adi->idx - i] >> 5) & 1) << i;
return bits;
}
/*
* adi_decode() decodes Logitech joystick data into input events.
*/
static int adi_decode(struct adi *adi)
{
struct input_dev *dev = adi->dev;
char *abs = adi->abs;
short *key = adi->key;
int i, t;
if (adi->ret < adi->length || adi->id != (adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4)))
return -1;
for (i = 0; i < adi->axes10; i++)
input_report_abs(dev, *abs++, adi_get_bits(adi, 10));
for (i = 0; i < adi->axes8; i++)
input_report_abs(dev, *abs++, adi_get_bits(adi, 8));
for (i = 0; i < adi->buttons && i < 63; i++) {
if (i == adi->pad) {
t = adi_get_bits(adi, 4);
input_report_abs(dev, *abs++, ((t >> 2) & 1) - ( t & 1));
input_report_abs(dev, *abs++, ((t >> 1) & 1) - ((t >> 3) & 1));
}
input_report_key(dev, *key++, adi_get_bits(adi, 1));
}
for (i = 0; i < adi->hats; i++) {
if ((t = adi_get_bits(adi, 4)) > 8) t = 0;
input_report_abs(dev, *abs++, adi_hat_to_axis[t].x);
input_report_abs(dev, *abs++, adi_hat_to_axis[t].y);
}
for (i = 63; i < adi->buttons; i++)
input_report_key(dev, *key++, adi_get_bits(adi, 1));
input_sync(dev);
return 0;
}
/*
* adi_read() reads the data packet and decodes it.
*/
static int adi_read(struct adi_port *port)
{
int i;
int result = 0;
adi_read_packet(port);
adi_move_bits(port, port->adi[0].length);
for (i = 0; i < 2; i++)
if (port->adi[i].length)
result |= adi_decode(port->adi + i);
return result;
}
/*
* adi_poll() repeatedly polls the Logitech joysticks.
*/
static void adi_poll(struct gameport *gameport)
{
struct adi_port *port = gameport_get_drvdata(gameport);
port->bad -= adi_read(port);
port->reads++;
}
/*
* adi_open() is a callback from the input open routine.
*/
static int adi_open(struct input_dev *dev)
{
struct adi_port *port = input_get_drvdata(dev);
gameport_start_polling(port->gameport);
return 0;
}
/*
* adi_close() is a callback from the input close routine.
*/
static void adi_close(struct input_dev *dev)
{
struct adi_port *port = input_get_drvdata(dev);
gameport_stop_polling(port->gameport);
}
/*
* adi_init_digital() sends a trigger & delay sequence
* to reset and initialize a Logitech joystick into digital mode.
*/
static void adi_init_digital(struct gameport *gameport)
{
int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 };
int i;
for (i = 0; seq[i]; i++) {
gameport_trigger(gameport);
if (seq[i] > 0)
msleep(seq[i]);
if (seq[i] < 0) {
mdelay(-seq[i]);
udelay(-seq[i]*14); /* It looks like mdelay() is off by approx 1.4% */
}
}
}
static void adi_id_decode(struct adi *adi, struct adi_port *port)
{
int i, t;
if (adi->ret < ADI_MIN_ID_LENGTH) /* Minimum ID packet length */
return;
if (adi->ret < (t = adi_get_bits(adi, 10))) {
printk(KERN_WARNING "adi: Short ID packet: reported: %d != read: %d\n", t, adi->ret);
return;
}
adi->id = adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4);
if ((t = adi_get_bits(adi, 4)) & ADI_FLAG_HAT) adi->hats++;
adi->length = adi_get_bits(adi, 10);
if (adi->length >= ADI_MAX_LENGTH || adi->length < ADI_MIN_LENGTH) {
printk(KERN_WARNING "adi: Bad data packet length (%d).\n", adi->length);
adi->length = 0;
return;
}
adi->axes8 = adi_get_bits(adi, 4);
adi->buttons = adi_get_bits(adi, 6);
if (adi_get_bits(adi, 6) != 8 && adi->hats) {
printk(KERN_WARNING "adi: Other than 8-dir POVs not supported yet.\n");
adi->length = 0;
return;
}
adi->buttons += adi_get_bits(adi, 6);
adi->hats += adi_get_bits(adi, 4);
i = adi_get_bits(adi, 4);
if (t & ADI_FLAG_10BIT) {
adi->axes10 = adi->axes8 - i;
adi->axes8 = i;
}
t = adi_get_bits(adi, 4);
for (i = 0; i < t; i++)
adi->cname[i] = adi_get_bits(adi, 8);
adi->cname[i] = 0;
t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4;
if (adi->length != t && adi->length != t + (t & 1)) {
printk(KERN_WARNING "adi: Expected length %d != data length %d\n", t, adi->length);
adi->length = 0;
return;
}
switch (adi->id) {
case ADI_ID_TPD:
adi->pad = 4;
adi->buttons -= 4;
break;
case ADI_ID_WGP:
adi->pad = 0;
adi->buttons -= 4;
break;
default:
adi->pad = -1;
break;
}
}
static int adi_init_input(struct adi *adi, struct adi_port *port, int half)
{
struct input_dev *input_dev;
char buf[ADI_MAX_NAME_LENGTH];
int i, t;
adi->dev = input_dev = input_allocate_device();
if (!input_dev)
return -ENOMEM;
t = adi->id < ADI_ID_MAX ? adi->id : ADI_ID_MAX;
snprintf(buf, ADI_MAX_PHYS_LENGTH, adi_names[t], adi->id);
snprintf(adi->name, ADI_MAX_NAME_LENGTH, "Logitech %s [%s]", buf, adi->cname);
snprintf(adi->phys, ADI_MAX_PHYS_LENGTH, "%s/input%d", port->gameport->phys, half);
adi->abs = adi_abs[t];
adi->key = adi_key[t];
input_dev->name = adi->name;
input_dev->phys = adi->phys;
input_dev->id.bustype = BUS_GAMEPORT;
input_dev->id.vendor = GAMEPORT_ID_VENDOR_LOGITECH;
input_dev->id.product = adi->id;
input_dev->id.version = 0x0100;
input_dev->dev.parent = &port->gameport->dev;
input_set_drvdata(input_dev, port);
input_dev->open = adi_open;
input_dev->close = adi_close;
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++)
set_bit(adi->abs[i], input_dev->absbit);
for (i = 0; i < adi->buttons; i++)
set_bit(adi->key[i], input_dev->keybit);
return 0;
}
static void adi_init_center(struct adi *adi)
{
int i, t, x;
if (!adi->length)
return;
for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) {
t = adi->abs[i];
x = adi->dev->abs[t];
if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE)
x = i < adi->axes10 ? 512 : 128;
if (i < adi->axes10)
input_set_abs_params(adi->dev, t, 64, x * 2 - 64, 2, 16);
else if (i < adi->axes10 + adi->axes8)
input_set_abs_params(adi->dev, t, 48, x * 2 - 48, 1, 16);
else
input_set_abs_params(adi->dev, t, -1, 1, 0, 0);
}
}
/*
* adi_connect() probes for Logitech ADI joysticks.
*/
static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
{
struct adi_port *port;
int i;
int err;
port = kzalloc(sizeof(struct adi_port), GFP_KERNEL);
if (!port)
return -ENOMEM;
port->gameport = gameport;
gameport_set_drvdata(gameport, port);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
if (err)
goto fail1;
adi_init_digital(gameport);
adi_read_packet(port);
if (port->adi[0].ret >= ADI_MIN_LEN_LENGTH)
adi_move_bits(port, adi_get_bits(port->adi, 10));
for (i = 0; i < 2; i++) {
adi_id_decode(port->adi + i, port);
if (!port->adi[i].length)
continue;
err = adi_init_input(port->adi + i, port, i);
if (err)
goto fail2;
}
if (!port->adi[0].length && !port->adi[1].length) {
err = -ENODEV;
goto fail2;
}
gameport_set_poll_handler(gameport, adi_poll);
gameport_set_poll_interval(gameport, 20);
msleep(ADI_INIT_DELAY);
if (adi_read(port)) {
msleep(ADI_DATA_DELAY);
adi_read(port);
}
for (i = 0; i < 2; i++)
if (port->adi[i].length > 0) {
adi_init_center(port->adi + i);
err = input_register_device(port->adi[i].dev);
if (err)
goto fail3;
}
return 0;
fail3: while (--i >= 0) {
if (port->adi[i].length > 0) {
input_unregister_device(port->adi[i].dev);
port->adi[i].dev = NULL;
}
}
fail2: for (i = 0; i < 2; i++)
if (port->adi[i].dev)
input_free_device(port->adi[i].dev);
gameport_close(gameport);
fail1: gameport_set_drvdata(gameport, NULL);
kfree(port);
return err;
}
static void adi_disconnect(struct gameport *gameport)
{
int i;
struct adi_port *port = gameport_get_drvdata(gameport);
for (i = 0; i < 2; i++)
if (port->adi[i].length > 0)
input_unregister_device(port->adi[i].dev);
gameport_close(gameport);
gameport_set_drvdata(gameport, NULL);
kfree(port);
}
/*
* The gameport device structure.
*/
static struct gameport_driver adi_drv = {
.driver = {
.name = "adi",
},
.description = DRIVER_DESC,
.connect = adi_connect,
.disconnect = adi_disconnect,
};
static int __init adi_init(void)
{
gameport_register_driver(&adi_drv);
return 0;
}
static void __exit adi_exit(void)
{
gameport_unregister_driver(&adi_drv);
}
module_init(adi_init);
module_exit(adi_exit);