Commit graph

6 commits

Author SHA1 Message Date
Dmitry Torokhov
3f9f17d443 Input: switch gameport core to using kthread API instead of
using daemonize() and signals. This way kgameportd will
       never be accidentially killed.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-06-01 02:38:16 -05:00
Vojtech Pavlik
f23488b2ab Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver
offers the gameport part already.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-29 02:25:43 -05:00
Vojtech Pavlik
e8eef57733 Input: Crystal SoundFusion (cs461x) gameport support isn't needed
either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-29 02:25:33 -05:00
Vojtech Pavlik
f6397cecad Input: Probe PnP gameports first, ISA after that.
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-29 02:25:01 -05:00
Adrian Bunk
668d1e6093 Input:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-28 02:11:12 -05:00
Linus Torvalds
1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00