[POWERPC] PS3: Update sys-manager button events

PS3 firmware 1.94 added the source of power and reset events to the
payload of the system manager POWER_PRESSED and RESET_PRESSED events.

Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
This commit is contained in:
Geoff Levand 2008-02-09 09:53:07 +11:00 committed by Paul Mackerras
parent 50dad90264
commit ea24608f02

View file

@ -138,9 +138,11 @@ enum ps3_sys_manager_attr {
/**
* enum ps3_sys_manager_event - External event type, reported by system manager.
* @PS3_SM_EVENT_POWER_PRESSED: payload.value not used.
* @PS3_SM_EVENT_POWER_PRESSED: payload.value =
* enum ps3_sys_manager_button_event.
* @PS3_SM_EVENT_POWER_RELEASED: payload.value = time pressed in millisec.
* @PS3_SM_EVENT_RESET_PRESSED: payload.value not used.
* @PS3_SM_EVENT_RESET_PRESSED: payload.value =
* enum ps3_sys_manager_button_event.
* @PS3_SM_EVENT_RESET_RELEASED: payload.value = time pressed in millisec.
* @PS3_SM_EVENT_THERMAL_ALERT: payload.value = thermal zone id.
* @PS3_SM_EVENT_THERMAL_CLEARED: payload.value = thermal zone id.
@ -157,6 +159,17 @@ enum ps3_sys_manager_event {
/* no info on controller events */
};
/**
* enum ps3_sys_manager_button_event - Button event payload values.
* @PS3_SM_BUTTON_EVENT_HARD: Hardware generated event.
* @PS3_SM_BUTTON_EVENT_SOFT: Software generated event.
*/
enum ps3_sys_manager_button_event {
PS3_SM_BUTTON_EVENT_HARD = 0,
PS3_SM_BUTTON_EVENT_SOFT = 1,
};
/**
* enum ps3_sys_manager_next_op - Operation to perform after lpar is destroyed.
*/
@ -416,8 +429,10 @@ static int ps3_sys_manager_handle_event(struct ps3_system_bus_device *dev)
switch (event.type) {
case PS3_SM_EVENT_POWER_PRESSED:
dev_dbg(&dev->core, "%s:%d: POWER_PRESSED\n",
__func__, __LINE__);
dev_dbg(&dev->core, "%s:%d: POWER_PRESSED (%s)\n",
__func__, __LINE__,
(event.value == PS3_SM_BUTTON_EVENT_SOFT ? "soft"
: "hard"));
ps3_sm_force_power_off = 1;
/*
* A memory barrier is use here to sync memory since
@ -432,8 +447,10 @@ static int ps3_sys_manager_handle_event(struct ps3_system_bus_device *dev)
__func__, __LINE__, event.value);
break;
case PS3_SM_EVENT_RESET_PRESSED:
dev_dbg(&dev->core, "%s:%d: RESET_PRESSED\n",
__func__, __LINE__);
dev_dbg(&dev->core, "%s:%d: RESET_PRESSED (%s)\n",
__func__, __LINE__,
(event.value == PS3_SM_BUTTON_EVENT_SOFT ? "soft"
: "hard"));
ps3_sm_force_power_off = 0;
/*
* A memory barrier is use here to sync memory since