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[POWERPC] PS3: Update sys-manager button events
PS3 firmware 1.94 added the source of power and reset events to the payload of the system manager POWER_PRESSED and RESET_PRESSED events. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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1 changed files with 23 additions and 6 deletions
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@ -138,9 +138,11 @@ enum ps3_sys_manager_attr {
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/**
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* enum ps3_sys_manager_event - External event type, reported by system manager.
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* @PS3_SM_EVENT_POWER_PRESSED: payload.value not used.
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* @PS3_SM_EVENT_POWER_PRESSED: payload.value =
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* enum ps3_sys_manager_button_event.
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* @PS3_SM_EVENT_POWER_RELEASED: payload.value = time pressed in millisec.
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* @PS3_SM_EVENT_RESET_PRESSED: payload.value not used.
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* @PS3_SM_EVENT_RESET_PRESSED: payload.value =
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* enum ps3_sys_manager_button_event.
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* @PS3_SM_EVENT_RESET_RELEASED: payload.value = time pressed in millisec.
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* @PS3_SM_EVENT_THERMAL_ALERT: payload.value = thermal zone id.
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* @PS3_SM_EVENT_THERMAL_CLEARED: payload.value = thermal zone id.
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@ -157,6 +159,17 @@ enum ps3_sys_manager_event {
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/* no info on controller events */
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};
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/**
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* enum ps3_sys_manager_button_event - Button event payload values.
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* @PS3_SM_BUTTON_EVENT_HARD: Hardware generated event.
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* @PS3_SM_BUTTON_EVENT_SOFT: Software generated event.
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*/
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enum ps3_sys_manager_button_event {
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PS3_SM_BUTTON_EVENT_HARD = 0,
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PS3_SM_BUTTON_EVENT_SOFT = 1,
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};
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/**
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* enum ps3_sys_manager_next_op - Operation to perform after lpar is destroyed.
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*/
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@ -416,8 +429,10 @@ static int ps3_sys_manager_handle_event(struct ps3_system_bus_device *dev)
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switch (event.type) {
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case PS3_SM_EVENT_POWER_PRESSED:
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dev_dbg(&dev->core, "%s:%d: POWER_PRESSED\n",
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__func__, __LINE__);
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dev_dbg(&dev->core, "%s:%d: POWER_PRESSED (%s)\n",
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__func__, __LINE__,
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(event.value == PS3_SM_BUTTON_EVENT_SOFT ? "soft"
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: "hard"));
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ps3_sm_force_power_off = 1;
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/*
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* A memory barrier is use here to sync memory since
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@ -432,8 +447,10 @@ static int ps3_sys_manager_handle_event(struct ps3_system_bus_device *dev)
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__func__, __LINE__, event.value);
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break;
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case PS3_SM_EVENT_RESET_PRESSED:
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dev_dbg(&dev->core, "%s:%d: RESET_PRESSED\n",
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__func__, __LINE__);
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dev_dbg(&dev->core, "%s:%d: RESET_PRESSED (%s)\n",
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__func__, __LINE__,
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(event.value == PS3_SM_BUTTON_EVENT_SOFT ? "soft"
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: "hard"));
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ps3_sm_force_power_off = 0;
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/*
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* A memory barrier is use here to sync memory since
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