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Input: appletouch - fix idle reset logic
Idle count should only be incremented when touchpad button is not pressed, otherwise reset may happen at a wrong time and touchpad will never report button release event. Signed-off-by: Thomas Rohwer <trohwer@tng.de> Acked-by: Matthew Garrett <mjg59@srcf.ucam.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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7b6dff982b
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1 changed files with 4 additions and 2 deletions
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@ -328,6 +328,7 @@ static void atp_complete(struct urb* urb)
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{
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int x, y, x_z, y_z, x_f, y_f;
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int retval, i, j;
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int key;
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struct atp *dev = urb->context;
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switch (urb->status) {
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@ -468,6 +469,7 @@ static void atp_complete(struct urb* urb)
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ATP_XFACT, &x_z, &x_f);
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y = atp_calculate_abs(dev->xy_acc + ATP_XSENSORS, ATP_YSENSORS,
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ATP_YFACT, &y_z, &y_f);
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key = dev->data[dev->datalen - 1] & 1;
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if (x && y) {
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if (dev->x_old != -1) {
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@ -505,7 +507,7 @@ static void atp_complete(struct urb* urb)
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the first touch unless reinitialised. Do so if it's been
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idle for a while in order to avoid waking the kernel up
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several hundred times a second */
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if (atp_is_geyser_3(dev)) {
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if (!key && atp_is_geyser_3(dev)) {
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dev->idlecount++;
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if (dev->idlecount == 10) {
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dev->valid = 0;
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@ -514,7 +516,7 @@ static void atp_complete(struct urb* urb)
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}
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}
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input_report_key(dev->input, BTN_LEFT, dev->data[dev->datalen - 1] & 1);
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input_report_key(dev->input, BTN_LEFT, key);
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input_sync(dev->input);
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exit:
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