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BUG_ON() Conversion in fs/inode.c
this changes if() BUG(); constructs to BUG_ON() which is cleaner and can better optimized away Signed-off-by: Eric Sesterhenn <snakebyte@gmx.de> Signed-off-by: Adrian Bunk <bunk@stusta.de>
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1 changed files with 5 additions and 10 deletions
15
fs/inode.c
15
fs/inode.c
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@ -172,8 +172,7 @@ static struct inode *alloc_inode(struct super_block *sb)
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void destroy_inode(struct inode *inode)
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{
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if (inode_has_buffers(inode))
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BUG();
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BUG_ON(inode_has_buffers(inode));
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security_inode_free(inode);
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if (inode->i_sb->s_op->destroy_inode)
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inode->i_sb->s_op->destroy_inode(inode);
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@ -249,12 +248,9 @@ void clear_inode(struct inode *inode)
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might_sleep();
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invalidate_inode_buffers(inode);
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if (inode->i_data.nrpages)
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BUG();
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if (!(inode->i_state & I_FREEING))
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BUG();
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if (inode->i_state & I_CLEAR)
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BUG();
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BUG_ON(inode->i_data.nrpages);
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BUG_ON(!(inode->i_state & I_FREEING));
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BUG_ON(inode->i_state & I_CLEAR);
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wait_on_inode(inode);
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DQUOT_DROP(inode);
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if (inode->i_sb && inode->i_sb->s_op->clear_inode)
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@ -1054,8 +1050,7 @@ void generic_delete_inode(struct inode *inode)
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hlist_del_init(&inode->i_hash);
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spin_unlock(&inode_lock);
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wake_up_inode(inode);
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if (inode->i_state != I_CLEAR)
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BUG();
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BUG_ON(inode->i_state != I_CLEAR);
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destroy_inode(inode);
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}
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