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firewire: cdev: reduce stack usage by ioctl_dispatch
Replace a hardcoded buffer size by a sizeof union {}. This shrinks the stack-allocated ioctl argument buffer from 256 to 40 bytes. (This is not much, but subsequent stack usage particularly by the queue_iso ioctl handler adds up.) The new form is also easier to keep up to date than a hardcoded size if more ioctls are added. Signed-off-by: Stefan Richter <stefanr@s5r6.in-berlin.de>
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1 changed files with 17 additions and 1 deletions
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@ -1299,7 +1299,23 @@ static int (* const ioctl_handlers[])(struct client *client, void *buffer) = {
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static int dispatch_ioctl(struct client *client,
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unsigned int cmd, void __user *arg)
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{
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char buffer[256];
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char buffer[sizeof(union {
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struct fw_cdev_get_info _00;
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struct fw_cdev_send_request _01;
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struct fw_cdev_allocate _02;
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struct fw_cdev_deallocate _03;
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struct fw_cdev_send_response _04;
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struct fw_cdev_initiate_bus_reset _05;
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struct fw_cdev_add_descriptor _06;
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struct fw_cdev_remove_descriptor _07;
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struct fw_cdev_create_iso_context _08;
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struct fw_cdev_queue_iso _09;
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struct fw_cdev_start_iso _0a;
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struct fw_cdev_stop_iso _0b;
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struct fw_cdev_get_cycle_timer _0c;
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struct fw_cdev_allocate_iso_resource _0d;
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struct fw_cdev_send_stream_packet _13;
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})];
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int ret;
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if (_IOC_TYPE(cmd) != '#' ||
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