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pvr2fb: update Documentation/fb/pvr2fb.txt
The current version is very old and does not correctly specify how to set the video mode. Signed-off by: Adrian McMenamin <adrian@mcmen.demon.co.uk> Signed-off-by: Antonino Daplas <adaplas@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -9,14 +9,13 @@ one found in the Dreamcast.
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Advantages:
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Advantages:
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* It provides a nice large console (128 cols + 48 lines with 1024x768)
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* It provides a nice large console (128 cols + 48 lines with 1024x768)
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without using tiny, unreadable fonts.
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without using tiny, unreadable fonts (NOT on the Dreamcast)
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* You can run XF86_FBDev on top of /dev/fb0
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* You can run XF86_FBDev on top of /dev/fb0
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* Most important: boot logo :-)
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* Most important: boot logo :-)
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Disadvantages:
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Disadvantages:
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* Driver is currently limited to the Dreamcast PowerVR 2 implementation
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* Driver is largely untested on non-Dreamcast systems.
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at the time of this writing.
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Configuration
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Configuration
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=============
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=============
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@ -29,11 +28,16 @@ Accepted options:
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font:X - default font to use. All fonts are supported, including the
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font:X - default font to use. All fonts are supported, including the
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SUN12x22 font which is very nice at high resolutions.
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SUN12x22 font which is very nice at high resolutions.
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mode:X - default video mode. The following video modes are supported:
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640x240-60, 640x480-60.
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mode:X - default video mode with format [xres]x[yres]-<bpp>@<refresh rate>
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The following video modes are supported:
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640x640-16@60, 640x480-24@60, 640x480-32@60. The Dreamcast
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defaults to 640x480-16@60. At the time of writing the
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24bpp and 32bpp modes function poorly. Work to fix that is
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ongoing
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Note: the 640x240 mode is currently broken, and should not be
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Note: the 640x240 mode is currently broken, and should not be
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used for any reason. It is only mentioned as a reference.
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used for any reason. It is only mentioned here as a reference.
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inverse - invert colors on screen (for LCD displays)
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inverse - invert colors on screen (for LCD displays)
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@ -52,10 +56,10 @@ output:X - output type. This can be any of the following: pal, ntsc, and
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X11
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X11
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===
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===
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XF86_FBDev should work, in theory. At the time of this writing it is
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XF86_FBDev has been shown to work on the Dreamcast in the past - though not yet
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totally untested and may or may not even portray the beginnings of
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on any 2.6 series kernel.
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working. If you end up testing this, please let me know!
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--
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--
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Paul Mundt <lethal@linuxdc.org>
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Paul Mundt <lethal@linuxdc.org>
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Updated by Adrian McMenamin <adrian@mcmen.demon.co.uk>
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