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powerpc/ps3: Replace the flip_ctl logic in ps3av and ps3fb by a mutex
Introduce ps3_gpu_mutex to synchronizes GPU-related operations, like: - invoking the L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT command using the lv1_gpu_context_attribute() hypervisor call, - handling the PS3AV_CID_AVB_PARAM packet in the PS3 A/V Settings driver. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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486936cd93
commit
9b82f3e617
6 changed files with 14 additions and 38 deletions
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@ -516,4 +516,7 @@ void ps3_sync_irq(int node);
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u32 ps3_get_hw_thread_id(int cpu);
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u64 ps3_get_spe_id(void *arg);
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/* mutex synchronizing GPU accesses and video mode changes */
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extern struct mutex ps3_gpu_mutex;
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#endif
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@ -740,8 +740,4 @@ extern int ps3av_audio_mute(int);
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extern int ps3av_audio_mute_analog(int);
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extern int ps3av_dev_open(void);
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extern int ps3av_dev_close(void);
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extern void ps3av_register_flip_ctl(void (*flip_ctl)(int on, void *data),
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void *flip_data);
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extern void ps3av_flip_ctl(int on);
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#endif /* _ASM_POWERPC_PS3AV_H_ */
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@ -42,6 +42,10 @@
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#define DBG pr_debug
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#endif
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/* mutex synchronizing GPU accesses and video mode changes */
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DEFINE_MUTEX(ps3_gpu_mutex);
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EXPORT_SYMBOL_GPL(ps3_gpu_mutex);
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#if !defined(CONFIG_SMP)
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static void smp_send_stop(void) {}
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#endif
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@ -59,8 +59,6 @@ static struct ps3av {
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struct ps3av_reply_hdr reply_hdr;
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u8 raw[PS3AV_BUF_SIZE];
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} recv_buf;
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void (*flip_ctl)(int on, void *data);
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void *flip_data;
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} *ps3av;
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/* color space */
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@ -939,24 +937,6 @@ int ps3av_audio_mute(int mute)
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EXPORT_SYMBOL_GPL(ps3av_audio_mute);
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void ps3av_register_flip_ctl(void (*flip_ctl)(int on, void *data),
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void *flip_data)
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{
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mutex_lock(&ps3av->mutex);
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ps3av->flip_ctl = flip_ctl;
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ps3av->flip_data = flip_data;
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mutex_unlock(&ps3av->mutex);
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}
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EXPORT_SYMBOL_GPL(ps3av_register_flip_ctl);
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void ps3av_flip_ctl(int on)
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{
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mutex_lock(&ps3av->mutex);
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if (ps3av->flip_ctl)
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ps3av->flip_ctl(on, ps3av->flip_data);
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mutex_unlock(&ps3av->mutex);
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}
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static int ps3av_probe(struct ps3_system_bus_device *dev)
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{
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int res;
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@ -864,7 +864,7 @@ int ps3av_cmd_avb_param(struct ps3av_pkt_avb_param *avb, u32 send_len)
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{
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int res;
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ps3av_flip_ctl(0); /* flip off */
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mutex_lock(&ps3_gpu_mutex);
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/* avb packet */
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res = ps3av_do_pkt(PS3AV_CID_AVB_PARAM, send_len, sizeof(*avb),
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@ -878,7 +878,7 @@ int ps3av_cmd_avb_param(struct ps3av_pkt_avb_param *avb, u32 send_len)
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res);
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out:
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ps3av_flip_ctl(1); /* flip on */
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mutex_unlock(&ps3_gpu_mutex);
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return res;
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}
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@ -460,12 +460,16 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
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line_length |= (u64)src_line_length << 32;
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src_offset += GPU_FB_START;
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mutex_lock(&ps3_gpu_mutex);
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
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dst_offset, GPU_IOIF + src_offset,
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L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
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(width << 16) | height,
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line_length);
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mutex_unlock(&ps3_gpu_mutex);
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if (status)
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dev_err(dev,
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"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
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@ -784,15 +788,6 @@ static int ps3fb_wait_for_vsync(u32 crtc)
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return 0;
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}
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static void ps3fb_flip_ctl(int on, void *data)
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{
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struct ps3fb_priv *priv = data;
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if (on)
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atomic_dec_if_positive(&priv->ext_flip);
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else
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atomic_inc(&priv->ext_flip);
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}
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/*
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* ioctl
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@ -1228,7 +1223,6 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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}
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ps3fb.task = task;
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ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
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return 0;
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@ -1258,10 +1252,9 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
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ps3fb_flip_ctl(0, &ps3fb); /* flip off */
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atomic_inc(&ps3fb.ext_flip); /* flip off */
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ps3fb.dinfo->irq.mask = 0;
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ps3av_register_flip_ctl(NULL, NULL);
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if (ps3fb.task) {
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struct task_struct *task = ps3fb.task;
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ps3fb.task = NULL;
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