vt: remove power stuff from kernel/power

In the past someone gratuitiously borrowed chunks of kernel internal vt
code and dumped them in kernel/power. They have all sorts of deep relations
with the vt code so put them in the vt tree instead

Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
This commit is contained in:
Alan Cox 2009-09-19 13:13:25 -07:00 committed by Live-CD User
parent 8b92e87d39
commit 8d233558cd
3 changed files with 62 additions and 58 deletions

View file

@ -16,6 +16,7 @@
#include <linux/tty.h>
#include <linux/timer.h>
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include <linux/string.h>
@ -1483,3 +1484,58 @@ void change_console(struct vc_data *new_vc)
complete_change_console(new_vc);
}
/* Perform a kernel triggered VT switch for suspend/resume */
static int disable_vt_switch;
int vt_move_to_console(unsigned int vt, int alloc)
{
int prev;
acquire_console_sem();
/* Graphics mode - up to X */
if (disable_vt_switch) {
release_console_sem();
return 0;
}
prev = fg_console;
if (alloc && vc_allocate(vt)) {
/* we can't have a free VC for now. Too bad,
* we don't want to mess the screen for now. */
release_console_sem();
return -ENOSPC;
}
if (set_console(vt)) {
/*
* We're unable to switch to the SUSPEND_CONSOLE.
* Let the calling function know so it can decide
* what to do.
*/
release_console_sem();
return -EIO;
}
release_console_sem();
if (vt_waitactive(vt)) {
pr_debug("Suspend: Can't switch VCs.");
return -EINTR;
}
return prev;
}
/*
* Normally during a suspend, we allocate a new console and switch to it.
* When we resume, we switch back to the original console. This switch
* can be slow, so on systems where the framebuffer can handle restoration
* of video registers anyways, there's little point in doing the console
* switch. This function allows you to disable it by passing it '0'.
*/
void pm_set_vt_switch(int do_switch)
{
acquire_console_sem();
disable_vt_switch = !do_switch;
release_console_sem();
}
EXPORT_SYMBOL(pm_set_vt_switch);

View file

@ -117,4 +117,5 @@ struct vt_spawn_console {
};
extern struct vt_spawn_console vt_spawn_con;
extern int vt_move_to_console(unsigned int vt, int alloc);
#endif /* _VT_KERN_H */

View file

@ -14,56 +14,13 @@
#define SUSPEND_CONSOLE (MAX_NR_CONSOLES-1)
static int orig_fgconsole, orig_kmsg;
static int disable_vt_switch;
/*
* Normally during a suspend, we allocate a new console and switch to it.
* When we resume, we switch back to the original console. This switch
* can be slow, so on systems where the framebuffer can handle restoration
* of video registers anyways, there's little point in doing the console
* switch. This function allows you to disable it by passing it '0'.
*/
void pm_set_vt_switch(int do_switch)
{
acquire_console_sem();
disable_vt_switch = !do_switch;
release_console_sem();
}
EXPORT_SYMBOL(pm_set_vt_switch);
int pm_prepare_console(void)
{
acquire_console_sem();
if (disable_vt_switch) {
release_console_sem();
return 0;
}
orig_fgconsole = fg_console;
if (vc_allocate(SUSPEND_CONSOLE)) {
/* we can't have a free VC for now. Too bad,
* we don't want to mess the screen for now. */
release_console_sem();
orig_fgconsole = vt_move_to_console(SUSPEND_CONSOLE, 1);
if (orig_fgconsole < 0)
return 1;
}
if (set_console(SUSPEND_CONSOLE)) {
/*
* We're unable to switch to the SUSPEND_CONSOLE.
* Let the calling function know so it can decide
* what to do.
*/
release_console_sem();
return 1;
}
release_console_sem();
if (vt_waitactive(SUSPEND_CONSOLE)) {
pr_debug("Suspend: Can't switch VCs.");
return 1;
}
orig_kmsg = kmsg_redirect;
kmsg_redirect = SUSPEND_CONSOLE;
return 0;
@ -71,19 +28,9 @@ int pm_prepare_console(void)
void pm_restore_console(void)
{
acquire_console_sem();
if (disable_vt_switch) {
release_console_sem();
return;
}
set_console(orig_fgconsole);
release_console_sem();
if (vt_waitactive(orig_fgconsole)) {
pr_debug("Resume: Can't switch VCs.");
return;
}
if (orig_fgconsole >= 0) {
vt_move_to_console(orig_fgconsole, 0);
kmsg_redirect = orig_kmsg;
}
}
#endif