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vt: remove power stuff from kernel/power
In the past someone gratuitiously borrowed chunks of kernel internal vt code and dumped them in kernel/power. They have all sorts of deep relations with the vt code so put them in the vt tree instead Signed-off-by: Alan Cox <alan@linux.intel.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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3 changed files with 62 additions and 58 deletions
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@ -16,6 +16,7 @@
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#include <linux/tty.h>
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#include <linux/timer.h>
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#include <linux/kernel.h>
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#include <linux/module.h>
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#include <linux/kd.h>
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#include <linux/vt.h>
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#include <linux/string.h>
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@ -1483,3 +1484,58 @@ void change_console(struct vc_data *new_vc)
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complete_change_console(new_vc);
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}
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/* Perform a kernel triggered VT switch for suspend/resume */
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static int disable_vt_switch;
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int vt_move_to_console(unsigned int vt, int alloc)
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{
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int prev;
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acquire_console_sem();
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/* Graphics mode - up to X */
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if (disable_vt_switch) {
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release_console_sem();
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return 0;
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}
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prev = fg_console;
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if (alloc && vc_allocate(vt)) {
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/* we can't have a free VC for now. Too bad,
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* we don't want to mess the screen for now. */
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release_console_sem();
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return -ENOSPC;
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}
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if (set_console(vt)) {
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/*
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* We're unable to switch to the SUSPEND_CONSOLE.
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* Let the calling function know so it can decide
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* what to do.
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*/
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release_console_sem();
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return -EIO;
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}
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release_console_sem();
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if (vt_waitactive(vt)) {
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pr_debug("Suspend: Can't switch VCs.");
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return -EINTR;
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}
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return prev;
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}
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/*
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* Normally during a suspend, we allocate a new console and switch to it.
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* When we resume, we switch back to the original console. This switch
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* can be slow, so on systems where the framebuffer can handle restoration
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* of video registers anyways, there's little point in doing the console
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* switch. This function allows you to disable it by passing it '0'.
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*/
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void pm_set_vt_switch(int do_switch)
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{
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acquire_console_sem();
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disable_vt_switch = !do_switch;
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release_console_sem();
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}
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EXPORT_SYMBOL(pm_set_vt_switch);
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@ -117,4 +117,5 @@ struct vt_spawn_console {
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};
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extern struct vt_spawn_console vt_spawn_con;
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extern int vt_move_to_console(unsigned int vt, int alloc);
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#endif /* _VT_KERN_H */
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@ -14,56 +14,13 @@
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#define SUSPEND_CONSOLE (MAX_NR_CONSOLES-1)
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static int orig_fgconsole, orig_kmsg;
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static int disable_vt_switch;
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/*
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* Normally during a suspend, we allocate a new console and switch to it.
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* When we resume, we switch back to the original console. This switch
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* can be slow, so on systems where the framebuffer can handle restoration
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* of video registers anyways, there's little point in doing the console
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* switch. This function allows you to disable it by passing it '0'.
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*/
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void pm_set_vt_switch(int do_switch)
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{
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acquire_console_sem();
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disable_vt_switch = !do_switch;
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release_console_sem();
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}
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EXPORT_SYMBOL(pm_set_vt_switch);
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int pm_prepare_console(void)
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{
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acquire_console_sem();
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if (disable_vt_switch) {
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release_console_sem();
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return 0;
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}
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orig_fgconsole = fg_console;
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if (vc_allocate(SUSPEND_CONSOLE)) {
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/* we can't have a free VC for now. Too bad,
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* we don't want to mess the screen for now. */
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release_console_sem();
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orig_fgconsole = vt_move_to_console(SUSPEND_CONSOLE, 1);
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if (orig_fgconsole < 0)
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return 1;
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}
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if (set_console(SUSPEND_CONSOLE)) {
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/*
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* We're unable to switch to the SUSPEND_CONSOLE.
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* Let the calling function know so it can decide
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* what to do.
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*/
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release_console_sem();
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return 1;
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}
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release_console_sem();
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if (vt_waitactive(SUSPEND_CONSOLE)) {
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pr_debug("Suspend: Can't switch VCs.");
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return 1;
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}
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orig_kmsg = kmsg_redirect;
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kmsg_redirect = SUSPEND_CONSOLE;
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return 0;
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@ -71,19 +28,9 @@ int pm_prepare_console(void)
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void pm_restore_console(void)
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{
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acquire_console_sem();
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if (disable_vt_switch) {
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release_console_sem();
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return;
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}
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set_console(orig_fgconsole);
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release_console_sem();
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if (vt_waitactive(orig_fgconsole)) {
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pr_debug("Resume: Can't switch VCs.");
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return;
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}
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if (orig_fgconsole >= 0) {
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vt_move_to_console(orig_fgconsole, 0);
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kmsg_redirect = orig_kmsg;
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}
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}
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#endif
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