mirror of
https://github.com/adulau/aha.git
synced 2024-12-29 04:06:22 +00:00
ALSA: PCI168 snd-azt3328: some more fixups
- fix problem with codec register 0x6a being write-only by adding a software shadow register (caused annoying noise after module loading due to _toggling_ between gameport and audio bits instead of configuring them properly) - rename several "Wave" mixer controls to "PCM", since this is what Wine and several other apps are looking for (IOW, _requiring_) and this is what AC97 specs use as naming, too, thus I'd guess it's what these controls are - cleanup, small optimizations Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@perex.cz>
This commit is contained in:
parent
981bcead3f
commit
627d3e7abc
2 changed files with 76 additions and 49 deletions
|
@ -289,6 +289,12 @@ struct snd_azf3328 {
|
|||
struct pci_dev *pci;
|
||||
int irq;
|
||||
|
||||
/* register 0x6a is write-only, thus need to remember setting.
|
||||
* If we need to add more registers here, then we might try to fold this
|
||||
* into some transparent combined shadow register handling with
|
||||
* CONFIG_PM register storage below, but that's slightly difficult. */
|
||||
u16 shadow_reg_codec_6AH;
|
||||
|
||||
#ifdef CONFIG_PM
|
||||
/* register value containers for power management
|
||||
* Note: not always full I/O range preserved (just like Win driver!) */
|
||||
|
@ -324,21 +330,6 @@ snd_azf3328_io_reg_setb(unsigned reg, u8 mask, int do_set)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
snd_azf3328_io_reg_setw(unsigned reg, u16 mask, int do_set)
|
||||
{
|
||||
u16 prev = inw(reg), new;
|
||||
|
||||
new = (do_set) ? (prev|mask) : (prev & ~mask);
|
||||
/* we need to always write the new value no matter whether it differs
|
||||
* or not, since some register bits don't indicate their setting */
|
||||
outw(new, reg);
|
||||
if (new != prev)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline void
|
||||
snd_azf3328_codec_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
|
||||
{
|
||||
|
@ -662,7 +653,7 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
|
|||
"pre 3D", "post 3D"
|
||||
};
|
||||
struct azf3328_mixer_reg reg;
|
||||
const char *p = NULL;
|
||||
const char * const *p = NULL;
|
||||
|
||||
snd_azf3328_mixer_reg_decode(®, kcontrol->private_value);
|
||||
uinfo->type = SNDRV_CTL_ELEM_TYPE_ENUMERATED;
|
||||
|
@ -673,20 +664,20 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
|
|||
if (reg.reg == IDX_MIXER_ADVCTL2) {
|
||||
switch(reg.lchan_shift) {
|
||||
case 8: /* modem out sel */
|
||||
p = texts1[uinfo->value.enumerated.item];
|
||||
p = texts1;
|
||||
break;
|
||||
case 9: /* mono sel source */
|
||||
p = texts2[uinfo->value.enumerated.item];
|
||||
p = texts2;
|
||||
break;
|
||||
case 15: /* PCM Out Path */
|
||||
p = texts4[uinfo->value.enumerated.item];
|
||||
p = texts4;
|
||||
break;
|
||||
}
|
||||
} else
|
||||
if (reg.reg == IDX_MIXER_REC_SELECT)
|
||||
p = texts3[uinfo->value.enumerated.item];
|
||||
p = texts3;
|
||||
|
||||
strcpy(uinfo->value.enumerated.name, p);
|
||||
strcpy(uinfo->value.enumerated.name, p[uinfo->value.enumerated.item]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -745,9 +736,11 @@ snd_azf3328_put_mixer_enum(struct snd_kcontrol *kcontrol,
|
|||
static struct snd_kcontrol_new snd_azf3328_mixer_controls[] __devinitdata = {
|
||||
AZF3328_MIXER_SWITCH("Master Playback Switch", IDX_MIXER_PLAY_MASTER, 15, 1),
|
||||
AZF3328_MIXER_VOL_STEREO("Master Playback Volume", IDX_MIXER_PLAY_MASTER, 0x1f, 1),
|
||||
AZF3328_MIXER_SWITCH("Wave Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
|
||||
AZF3328_MIXER_VOL_STEREO("Wave Playback Volume", IDX_MIXER_WAVEOUT, 0x1f, 1),
|
||||
AZF3328_MIXER_SWITCH("Wave 3D Bypass Playback Switch", IDX_MIXER_ADVCTL2, 7, 1),
|
||||
AZF3328_MIXER_SWITCH("PCM Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
|
||||
AZF3328_MIXER_VOL_STEREO("PCM Playback Volume",
|
||||
IDX_MIXER_WAVEOUT, 0x1f, 1),
|
||||
AZF3328_MIXER_SWITCH("PCM 3D Bypass Playback Switch",
|
||||
IDX_MIXER_ADVCTL2, 7, 1),
|
||||
AZF3328_MIXER_SWITCH("FM Playback Switch", IDX_MIXER_FMSYNTH, 15, 1),
|
||||
AZF3328_MIXER_VOL_STEREO("FM Playback Volume", IDX_MIXER_FMSYNTH, 0x1f, 1),
|
||||
AZF3328_MIXER_SWITCH("CD Playback Switch", IDX_MIXER_CDAUDIO, 15, 1),
|
||||
|
@ -874,7 +867,7 @@ snd_azf3328_hw_free(struct snd_pcm_substream *substream)
|
|||
static void
|
||||
snd_azf3328_codec_setfmt(struct snd_azf3328 *chip,
|
||||
unsigned reg,
|
||||
unsigned int bitrate,
|
||||
enum azf_freq_t bitrate,
|
||||
unsigned int format_width,
|
||||
unsigned int channels
|
||||
)
|
||||
|
@ -958,15 +951,29 @@ snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328 *chip,
|
|||
snd_azf3328_codec_setfmt(chip, reg, AZF_FREQ_4000, 8, 1);
|
||||
}
|
||||
|
||||
static void
|
||||
snd_azf3328_codec_reg_6AH_update(struct snd_azf3328 *chip,
|
||||
unsigned bitmask,
|
||||
int enable
|
||||
)
|
||||
{
|
||||
if (enable)
|
||||
chip->shadow_reg_codec_6AH &= ~bitmask;
|
||||
else
|
||||
chip->shadow_reg_codec_6AH |= bitmask;
|
||||
snd_azf3328_dbgplay("6AH_update mask 0x%04x enable %d: val 0x%04x\n",
|
||||
bitmask, enable, chip->shadow_reg_codec_6AH);
|
||||
snd_azf3328_codec_outw(chip, IDX_IO_6AH, chip->shadow_reg_codec_6AH);
|
||||
}
|
||||
|
||||
static inline void
|
||||
snd_azf3328_codec_enable(struct snd_azf3328 *chip, int enable)
|
||||
{
|
||||
snd_azf3328_dbgplay("codec_enable %d\n", enable);
|
||||
/* no idea what exactly is being done here, but I strongly assume it's
|
||||
* PM related */
|
||||
snd_azf3328_io_reg_setw(
|
||||
chip->codec_io+IDX_IO_6AH,
|
||||
IO_6A_PAUSE_PLAYBACK_BIT8,
|
||||
!enable
|
||||
snd_azf3328_codec_reg_6AH_update(
|
||||
chip, IO_6A_PAUSE_PLAYBACK_BIT8, enable
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1404,10 +1411,8 @@ snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip, int enable)
|
|||
static inline void
|
||||
snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, int enable)
|
||||
{
|
||||
snd_azf3328_io_reg_setw(
|
||||
chip->codec_io+IDX_IO_6AH,
|
||||
IO_6A_SOMETHING2_GAMEPORT,
|
||||
!enable
|
||||
snd_azf3328_codec_reg_6AH_update(
|
||||
chip, IO_6A_SOMETHING2_GAMEPORT, enable
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1525,8 +1530,6 @@ snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
|
|||
{
|
||||
struct gameport *gp;
|
||||
|
||||
int io_port = chip->game_io;
|
||||
|
||||
chip->gameport = gp = gameport_allocate_port();
|
||||
if (!gp) {
|
||||
printk(KERN_ERR "azt3328: cannot alloc memory for gameport\n");
|
||||
|
@ -1536,7 +1539,7 @@ snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
|
|||
gameport_set_name(gp, "AZF3328 Gameport");
|
||||
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
|
||||
gameport_set_dev_parent(gp, &chip->pci->dev);
|
||||
gp->io = io_port;
|
||||
gp->io = chip->game_io;
|
||||
gameport_set_port_data(gp, chip);
|
||||
|
||||
gp->open = snd_azf3328_gameport_open;
|
||||
|
@ -1577,6 +1580,15 @@ snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
|
|||
|
||||
/******************************************************************/
|
||||
|
||||
static inline void
|
||||
snd_azf3328_irq_log_unknown_type(u8 which)
|
||||
{
|
||||
snd_azf3328_dbgplay(
|
||||
"azt3328: unknown IRQ type (%x) occurred, please report!\n",
|
||||
which
|
||||
);
|
||||
}
|
||||
|
||||
static irqreturn_t
|
||||
snd_azf3328_interrupt(int irq, void *dev_id)
|
||||
{
|
||||
|
@ -1594,11 +1606,14 @@ snd_azf3328_interrupt(int irq, void *dev_id)
|
|||
))
|
||||
return IRQ_NONE; /* must be interrupt for another device */
|
||||
|
||||
snd_azf3328_dbgplay("Interrupt %ld!\nIDX_IO_PLAY_FLAGS %04x, IDX_IO_PLAY_IRQTYPE %04x, IDX_IO_IRQSTATUS %04x\n",
|
||||
irq_count++ /* debug-only */,
|
||||
snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS),
|
||||
snd_azf3328_codec_inw(chip, IDX_IO_PLAY_IRQTYPE),
|
||||
status);
|
||||
snd_azf3328_dbgplay(
|
||||
"irq_count %ld! IDX_IO_PLAY_FLAGS %04x, "
|
||||
"IDX_IO_PLAY_IRQTYPE %04x, IDX_IO_IRQSTATUS %04x\n",
|
||||
irq_count++ /* debug-only */,
|
||||
snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS),
|
||||
snd_azf3328_codec_inw(chip, IDX_IO_PLAY_IRQTYPE),
|
||||
status
|
||||
);
|
||||
|
||||
if (status & IRQ_TIMER) {
|
||||
/* snd_azf3328_dbgplay("timer %ld\n",
|
||||
|
@ -1631,9 +1646,9 @@ snd_azf3328_interrupt(int irq, void *dev_id)
|
|||
)
|
||||
);
|
||||
} else
|
||||
snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n");
|
||||
printk(KERN_WARNING "azt3328: irq handler problem!\n");
|
||||
if (which & IRQ_PLAY_SOMETHING)
|
||||
snd_azf3328_dbgplay("azt3328: unknown play IRQ type occurred, please report!\n");
|
||||
snd_azf3328_irq_log_unknown_type(which);
|
||||
}
|
||||
if (status & IRQ_RECORDING) {
|
||||
spin_lock(&chip->reg_lock);
|
||||
|
@ -1653,9 +1668,9 @@ snd_azf3328_interrupt(int irq, void *dev_id)
|
|||
)
|
||||
);
|
||||
} else
|
||||
snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n");
|
||||
printk(KERN_WARNING "azt3328: irq handler problem!\n");
|
||||
if (which & IRQ_REC_SOMETHING)
|
||||
snd_azf3328_dbgplay("azt3328: unknown rec IRQ type occurred, please report!\n");
|
||||
snd_azf3328_irq_log_unknown_type(which);
|
||||
}
|
||||
if (status & IRQ_GAMEPORT)
|
||||
snd_azf3328_gameport_interrupt(chip);
|
||||
|
@ -2311,6 +2326,10 @@ snd_azf3328_suspend(struct pci_dev *pci, pm_message_t state)
|
|||
|
||||
for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; ++reg)
|
||||
chip->saved_regs_codec[reg] = inw(chip->codec_io + reg * 2);
|
||||
|
||||
/* manually store the one currently relevant write-only reg, too */
|
||||
chip->saved_regs_codec[IDX_IO_6AH / 2] = chip->shadow_reg_codec_6AH;
|
||||
|
||||
for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg)
|
||||
chip->saved_regs_game[reg] = inw(chip->game_io + reg * 2);
|
||||
for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg)
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#ifndef __SOUND_AZT3328_H
|
||||
#define __SOUND_AZT3328_H
|
||||
|
||||
/* "PU" == "power-up value", as tested on PCI168 PCI rev. 10 */
|
||||
/* "PU" == "power-up value", as tested on PCI168 PCI rev. 10
|
||||
* "WRITE_ONLY" == register does not indicate actual bit values */
|
||||
|
||||
/*** main I/O area port indices ***/
|
||||
/* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
|
||||
|
@ -76,7 +77,7 @@
|
|||
#define SOUNDFORMAT_FLAG_2CHANNELS 0x0020
|
||||
|
||||
/* define frequency helpers, for maximum value safety */
|
||||
enum {
|
||||
enum azf_freq_t {
|
||||
#define AZF_FREQ(rate) AZF_FREQ_##rate = rate
|
||||
AZF_FREQ(4000),
|
||||
AZF_FREQ(4800),
|
||||
|
@ -150,11 +151,18 @@ enum {
|
|||
#define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */
|
||||
#define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */
|
||||
/* umm, nope, behaviour of these bits changes depending on what we wrote
|
||||
* to 0x6b!! */
|
||||
* to 0x6b!!
|
||||
* And they change upon playback/stop, too:
|
||||
* Writing a value to 0x68 will display this exact value during playback,
|
||||
* too but when stopped it can fall back to a rather different
|
||||
* seemingly random value). Hmm, possibly this is a register which
|
||||
* has a remote shadow which needs proper device supply which only exists
|
||||
* in case playback is active? Or is this driver-induced?
|
||||
*/
|
||||
|
||||
/* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
|
||||
* actually inhibits PCM playback!!! maybe power management??: */
|
||||
#define IDX_IO_6AH 0x6A
|
||||
#define IDX_IO_6AH 0x6A /* WRITE_ONLY! */
|
||||
/* bit 5: enabling this will activate permanent counting of bytes 2/3
|
||||
* at gameport I/O (0xb402/3) (equal values each) and cause
|
||||
* gameport legacy I/O at 0x0200 to be _DISABLED_!
|
||||
|
|
Loading…
Reference in a new issue