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ALSA: snd-aoa: handle master-amp if present
Some machines have a master amp GPIO that needs to be toggled to get sound output, in addition to speaker/headphone/line-out amps. This makes snd-aoa handle it, if present in the device tree, thus making snd-aoa be able to output sound on PowerMac3,6, which was previously handled by snd-powermac which also doesn't use the master amp GPIO. Signed-off-by: Johannes Berg <johannes@sipsolutions.net> Signed-off-by: Takashi Iwai <tiwai@suse.de>
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45e513b689
commit
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3 changed files with 25 additions and 1 deletions
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@ -34,10 +34,12 @@ struct gpio_methods {
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void (*set_headphone)(struct gpio_runtime *rt, int on);
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void (*set_speakers)(struct gpio_runtime *rt, int on);
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void (*set_lineout)(struct gpio_runtime *rt, int on);
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void (*set_master)(struct gpio_runtime *rt, int on);
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int (*get_headphone)(struct gpio_runtime *rt);
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int (*get_speakers)(struct gpio_runtime *rt);
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int (*get_lineout)(struct gpio_runtime *rt);
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int (*get_master)(struct gpio_runtime *rt);
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void (*set_hw_reset)(struct gpio_runtime *rt, int on);
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@ -14,7 +14,7 @@
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#include <linux/interrupt.h>
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#include "../aoa.h"
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/* TODO: these are 20 global variables
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/* TODO: these are lots of global variables
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* that aren't used on most machines...
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* Move them into a dynamically allocated
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* structure and use that.
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@ -23,6 +23,7 @@
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/* these are the GPIO numbers (register addresses as offsets into
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* the GPIO space) */
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static int headphone_mute_gpio;
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static int master_mute_gpio;
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static int amp_mute_gpio;
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static int lineout_mute_gpio;
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static int hw_reset_gpio;
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@ -32,6 +33,7 @@ static int linein_detect_gpio;
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/* see the SWITCH_GPIO macro */
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static int headphone_mute_gpio_activestate;
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static int master_mute_gpio_activestate;
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static int amp_mute_gpio_activestate;
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static int lineout_mute_gpio_activestate;
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static int hw_reset_gpio_activestate;
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@ -156,6 +158,7 @@ static int ftr_gpio_get_##name(struct gpio_runtime *rt) \
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FTR_GPIO(headphone, 0);
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FTR_GPIO(amp, 1);
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FTR_GPIO(lineout, 2);
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FTR_GPIO(master, 3);
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static void ftr_gpio_set_hw_reset(struct gpio_runtime *rt, int on)
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{
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@ -172,6 +175,8 @@ static void ftr_gpio_set_hw_reset(struct gpio_runtime *rt, int on)
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hw_reset_gpio, v);
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}
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static struct gpio_methods methods;
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static void ftr_gpio_all_amps_off(struct gpio_runtime *rt)
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{
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int saved;
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@ -181,6 +186,8 @@ static void ftr_gpio_all_amps_off(struct gpio_runtime *rt)
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ftr_gpio_set_headphone(rt, 0);
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ftr_gpio_set_amp(rt, 0);
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ftr_gpio_set_lineout(rt, 0);
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if (methods.set_master)
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ftr_gpio_set_master(rt, 0);
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rt->implementation_private = saved;
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}
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@ -193,6 +200,8 @@ static void ftr_gpio_all_amps_restore(struct gpio_runtime *rt)
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ftr_gpio_set_headphone(rt, (s>>0)&1);
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ftr_gpio_set_amp(rt, (s>>1)&1);
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ftr_gpio_set_lineout(rt, (s>>2)&1);
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if (methods.set_master)
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ftr_gpio_set_master(rt, (s>>3)&1);
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}
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static void ftr_handle_notify(struct work_struct *work)
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@ -231,6 +240,12 @@ static void ftr_gpio_init(struct gpio_runtime *rt)
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get_gpio("hw-reset", "audio-hw-reset",
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&hw_reset_gpio,
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&hw_reset_gpio_activestate);
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if (get_gpio("master-mute", NULL,
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&master_mute_gpio,
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&master_mute_gpio_activestate)) {
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methods.set_master = ftr_gpio_set_master;
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methods.get_master = ftr_gpio_get_master;
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}
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headphone_detect_node = get_gpio("headphone-detect", NULL,
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&headphone_detect_gpio,
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@ -600,6 +600,7 @@ struct layout_dev {
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struct snd_kcontrol *headphone_ctrl;
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struct snd_kcontrol *lineout_ctrl;
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struct snd_kcontrol *speaker_ctrl;
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struct snd_kcontrol *master_ctrl;
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struct snd_kcontrol *headphone_detected_ctrl;
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struct snd_kcontrol *lineout_detected_ctrl;
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@ -651,6 +652,7 @@ static struct snd_kcontrol_new n##_ctl = { \
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AMP_CONTROL(headphone, "Headphone Switch");
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AMP_CONTROL(speakers, "Speakers Switch");
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AMP_CONTROL(lineout, "Line-Out Switch");
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AMP_CONTROL(master, "Master Switch");
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static int detect_choice_get(struct snd_kcontrol *kcontrol,
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struct snd_ctl_elem_value *ucontrol)
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@ -891,6 +893,11 @@ static void layout_attached_codec(struct aoa_codec *codec)
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lineout = codec->gpio->methods->get_detect(codec->gpio,
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AOA_NOTIFY_LINE_OUT);
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if (codec->gpio->methods->set_master) {
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ctl = snd_ctl_new1(&master_ctl, codec->gpio);
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ldev->master_ctrl = ctl;
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aoa_snd_ctl_add(ctl);
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}
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while (cc->connected) {
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if (cc->connected & CC_SPEAKERS) {
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if (headphones <= 0 && lineout <= 0)
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