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Staging: dream: synaptics touchscreen for dream: documentation
This adds pointer to hardware documentation, and adds code comment from Arve. Signed-off-by: Pavel Machek <pavel@ucw.cz> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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@ -13,6 +13,7 @@
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* http://www.synaptics.com/sites/default/files/511_000099_01F.pdf
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*/
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#include <linux/module.h>
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@ -87,6 +88,22 @@ static int synaptics_init_panel(struct synaptics_ts_data *ts)
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static void decode_report(struct synaptics_ts_data *ts, u8 *buf)
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{
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/*
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* This sensor sends two 6-byte absolute finger reports, an optional
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* 2-byte relative report followed by a status byte. This function
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* reads the two finger reports and transforms the coordinates
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* according the platform data so they can be aligned with the lcd
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* behind the touchscreen. Typically we flip the y-axis since the
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* sensor uses the bottom left corner as the origin, but if the sensor
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* is mounted upside down the platform data will request that the
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* x-axis should be flipped instead. The snap to inactive edge border
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* are used to allow tapping the edges of the screen on the G1. The
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* active area of the touchscreen is smaller than the lcd. When the
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* finger gets close the edge of the screen we snap it to the
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* edge. This allows ui elements at the edge of the screen to be hit,
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* and it prevents hitting ui elements that are not at the edge of the
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* screen when the finger is touching the edge.
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*/
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int pos[2][2];
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int f, a;
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int base = 2;
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