PS3: replace bus_id usage

These simple debug statments should be using dev_dbg() instead of
accessing bus_id directly (or they should use device_name).

As bus_id is going away, this patch is necessary.

Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
This commit is contained in:
Greg Kroah-Hartman 2009-01-26 09:12:12 -08:00
parent 5df5852446
commit 54ca5412b5

View file

@ -376,7 +376,7 @@ static int ps3_system_bus_probe(struct device *_dev)
struct ps3_system_bus_driver *drv;
BUG_ON(!dev);
pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
drv = ps3_system_bus_dev_to_system_bus_drv(dev);
BUG_ON(!drv);
@ -398,7 +398,7 @@ static int ps3_system_bus_remove(struct device *_dev)
struct ps3_system_bus_driver *drv;
BUG_ON(!dev);
pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
drv = ps3_system_bus_dev_to_system_bus_drv(dev);
BUG_ON(!drv);