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OMAP: DSS2: Documentation for DSS2
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
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Documentation/arm/OMAP/DSS
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Documentation/arm/OMAP/DSS
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OMAP2/3 Display Subsystem
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-------------------------
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This is an almost total rewrite of the OMAP FB driver in drivers/video/omap
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(let's call it DSS1). The main differences between DSS1 and DSS2 are DSI,
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TV-out and multiple display support, but there are lots of small improvements
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also.
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The DSS2 driver (omapdss module) is in arch/arm/plat-omap/dss/, and the FB,
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panel and controller drivers are in drivers/video/omap2/. DSS1 and DSS2 live
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currently side by side, you can choose which one to use.
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Features
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--------
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Working and tested features include:
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- MIPI DPI (parallel) output
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- MIPI DSI output in command mode
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- MIPI DBI (RFBI) output
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- SDI output
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- TV output
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- All pieces can be compiled as a module or inside kernel
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- Use DISPC to update any of the outputs
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- Use CPU to update RFBI or DSI output
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- OMAP DISPC planes
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- RGB16, RGB24 packed, RGB24 unpacked
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- YUV2, UYVY
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- Scaling
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- Adjusting DSS FCK to find a good pixel clock
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- Use DSI DPLL to create DSS FCK
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Tested boards include:
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- OMAP3 SDP board
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- Beagle board
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- N810
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omapdss driver
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--------------
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The DSS driver does not itself have any support for Linux framebuffer, V4L or
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such like the current ones, but it has an internal kernel API that upper level
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drivers can use.
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The DSS driver models OMAP's overlays, overlay managers and displays in a
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flexible way to enable non-common multi-display configuration. In addition to
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modelling the hardware overlays, omapdss supports virtual overlays and overlay
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managers. These can be used when updating a display with CPU or system DMA.
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Panel and controller drivers
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----------------------------
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The drivers implement panel or controller specific functionality and are not
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usually visible to users except through omapfb driver. They register
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themselves to the DSS driver.
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omapfb driver
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-------------
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The omapfb driver implements arbitrary number of standard linux framebuffers.
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These framebuffers can be routed flexibly to any overlays, thus allowing very
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dynamic display architecture.
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The driver exports some omapfb specific ioctls, which are compatible with the
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ioctls in the old driver.
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The rest of the non standard features are exported via sysfs. Whether the final
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implementation will use sysfs, or ioctls, is still open.
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V4L2 drivers
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------------
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V4L2 is being implemented in TI.
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From omapdss point of view the V4L2 drivers should be similar to framebuffer
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driver.
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Architecture
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--------------------
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Some clarification what the different components do:
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- Framebuffer is a memory area inside OMAP's SRAM/SDRAM that contains the
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pixel data for the image. Framebuffer has width and height and color
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depth.
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- Overlay defines where the pixels are read from and where they go on the
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screen. The overlay may be smaller than framebuffer, thus displaying only
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part of the framebuffer. The position of the overlay may be changed if
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the overlay is smaller than the display.
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- Overlay manager combines the overlays in to one image and feeds them to
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display.
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- Display is the actual physical display device.
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A framebuffer can be connected to multiple overlays to show the same pixel data
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on all of the overlays. Note that in this case the overlay input sizes must be
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the same, but, in case of video overlays, the output size can be different. Any
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framebuffer can be connected to any overlay.
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An overlay can be connected to one overlay manager. Also DISPC overlays can be
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connected only to DISPC overlay managers, and virtual overlays can be only
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connected to virtual overlays.
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An overlay manager can be connected to one display. There are certain
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restrictions which kinds of displays an overlay manager can be connected:
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- DISPC TV overlay manager can be only connected to TV display.
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- Virtual overlay managers can only be connected to DBI or DSI displays.
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- DISPC LCD overlay manager can be connected to all displays, except TV
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display.
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Sysfs
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-----
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The sysfs interface is mainly used for testing. I don't think sysfs
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interface is the best for this in the final version, but I don't quite know
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what would be the best interfaces for these things.
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The sysfs interface is divided to two parts: DSS and FB.
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/sys/class/graphics/fb? directory:
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mirror 0=off, 1=on
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rotate Rotation 0-3 for 0, 90, 180, 270 degrees
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rotate_type 0 = DMA rotation, 1 = VRFB rotation
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overlays List of overlay numbers to which framebuffer pixels go
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phys_addr Physical address of the framebuffer
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virt_addr Virtual address of the framebuffer
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size Size of the framebuffer
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/sys/devices/platform/omapdss/overlay? directory:
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enabled 0=off, 1=on
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input_size width,height (ie. the framebuffer size)
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manager Destination overlay manager name
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name
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output_size width,height
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position x,y
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screen_width width
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global_alpha global alpha 0-255 0=transparent 255=opaque
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/sys/devices/platform/omapdss/manager? directory:
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display Destination display
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name
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alpha_blending_enabled 0=off, 1=on
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trans_key_enabled 0=off, 1=on
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trans_key_type gfx-destination, video-source
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trans_key_value transparency color key (RGB24)
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default_color default background color (RGB24)
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/sys/devices/platform/omapdss/display? directory:
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ctrl_name Controller name
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mirror 0=off, 1=on
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update_mode 0=off, 1=auto, 2=manual
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enabled 0=off, 1=on
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name
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rotate Rotation 0-3 for 0, 90, 180, 270 degrees
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timings Display timings (pixclock,xres/hfp/hbp/hsw,yres/vfp/vbp/vsw)
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When writing, two special timings are accepted for tv-out:
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"pal" and "ntsc"
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panel_name
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tear_elim Tearing elimination 0=off, 1=on
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There are also some debugfs files at <debugfs>/omapdss/ which show information
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about clocks and registers.
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Examples
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--------
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The following definitions have been made for the examples below:
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ovl0=/sys/devices/platform/omapdss/overlay0
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ovl1=/sys/devices/platform/omapdss/overlay1
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ovl2=/sys/devices/platform/omapdss/overlay2
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mgr0=/sys/devices/platform/omapdss/manager0
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mgr1=/sys/devices/platform/omapdss/manager1
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lcd=/sys/devices/platform/omapdss/display0
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dvi=/sys/devices/platform/omapdss/display1
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tv=/sys/devices/platform/omapdss/display2
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fb0=/sys/class/graphics/fb0
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fb1=/sys/class/graphics/fb1
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fb2=/sys/class/graphics/fb2
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Default setup on OMAP3 SDP
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--------------------------
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Here's the default setup on OMAP3 SDP board. All planes go to LCD. DVI
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and TV-out are not in use. The columns from left to right are:
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framebuffers, overlays, overlay managers, displays. Framebuffers are
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handled by omapfb, and the rest by the DSS.
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FB0 --- GFX -\ DVI
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FB1 --- VID1 --+- LCD ---- LCD
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FB2 --- VID2 -/ TV ----- TV
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Example: Switch from LCD to DVI
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----------------------
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w=`cat $dvi/timings | cut -d "," -f 2 | cut -d "/" -f 1`
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h=`cat $dvi/timings | cut -d "," -f 3 | cut -d "/" -f 1`
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echo "0" > $lcd/enabled
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echo "" > $mgr0/display
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fbset -fb /dev/fb0 -xres $w -yres $h -vxres $w -vyres $h
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# at this point you have to switch the dvi/lcd dip-switch from the omap board
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echo "dvi" > $mgr0/display
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echo "1" > $dvi/enabled
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After this the configuration looks like:
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FB0 --- GFX -\ -- DVI
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FB1 --- VID1 --+- LCD -/ LCD
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FB2 --- VID2 -/ TV ----- TV
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Example: Clone GFX overlay to LCD and TV
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-------------------------------
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w=`cat $tv/timings | cut -d "," -f 2 | cut -d "/" -f 1`
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h=`cat $tv/timings | cut -d "," -f 3 | cut -d "/" -f 1`
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echo "0" > $ovl0/enabled
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echo "0" > $ovl1/enabled
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echo "" > $fb1/overlays
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echo "0,1" > $fb0/overlays
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echo "$w,$h" > $ovl1/output_size
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echo "tv" > $ovl1/manager
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echo "1" > $ovl0/enabled
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echo "1" > $ovl1/enabled
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echo "1" > $tv/enabled
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After this the configuration looks like (only relevant parts shown):
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FB0 +-- GFX ---- LCD ---- LCD
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\- VID1 ---- TV ---- TV
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Misc notes
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----------
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OMAP FB allocates the framebuffer memory using the OMAP VRAM allocator.
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Using DSI DPLL to generate pixel clock it is possible produce the pixel clock
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of 86.5MHz (max possible), and with that you get 1280x1024@57 output from DVI.
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Rotation and mirroring currently only supports RGB565 and RGB8888 modes. VRFB
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does not support mirroring.
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VRFB rotation requires much more memory than non-rotated framebuffer, so you
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probably need to increase your vram setting before using VRFB rotation. Also,
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many applications may not work with VRFB if they do not pay attention to all
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framebuffer parameters.
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Kernel boot arguments
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---------------------
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vram=<size>
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- Amount of total VRAM to preallocate. For example, "10M". omapfb
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allocates memory for framebuffers from VRAM.
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omapfb.mode=<display>:<mode>[,...]
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- Default video mode for specified displays. For example,
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"dvi:800x400MR-24@60". See drivers/video/modedb.c.
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There are also two special modes: "pal" and "ntsc" that
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can be used to tv out.
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omapfb.vram=<fbnum>:<size>[@<physaddr>][,...]
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- VRAM allocated for a framebuffer. Normally omapfb allocates vram
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depending on the display size. With this you can manually allocate
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more or define the physical address of each framebuffer. For example,
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"1:4M" to allocate 4M for fb1.
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omapfb.debug=<y|n>
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- Enable debug printing. You have to have OMAPFB debug support enabled
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in kernel config.
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omapfb.test=<y|n>
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- Draw test pattern to framebuffer whenever framebuffer settings change.
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You need to have OMAPFB debug support enabled in kernel config.
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omapfb.vrfb=<y|n>
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- Use VRFB rotation for all framebuffers.
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omapfb.rotate=<angle>
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- Default rotation applied to all framebuffers.
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0 - 0 degree rotation
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1 - 90 degree rotation
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2 - 180 degree rotation
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3 - 270 degree rotation
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omapfb.mirror=<y|n>
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- Default mirror for all framebuffers. Only works with DMA rotation.
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omapdss.def_disp=<display>
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- Name of default display, to which all overlays will be connected.
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Common examples are "lcd" or "tv".
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omapdss.debug=<y|n>
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- Enable debug printing. You have to have DSS debug support enabled in
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kernel config.
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TODO
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----
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DSS locking
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Error checking
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- Lots of checks are missing or implemented just as BUG()
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System DMA update for DSI
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- Can be used for RGB16 and RGB24P modes. Probably not for RGB24U (how
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to skip the empty byte?)
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OMAP1 support
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- Not sure if needed
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