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drm/radeon/kms: allow rendering while no colorbuffer is set on r300
Because hardware cannot disable all colorbuffers directly to do depth-only rendering, a user should: - disable reading from a colorbuffer in blending - disable fastfill - set the color channel mask to 0 to prevent writing to a colorbuffer Signed-off-by: Dave Airlie <airlied@redhat.com>
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parent
5ea597f376
commit
46c64d4bfa
3 changed files with 19 additions and 1 deletions
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@ -2881,6 +2881,10 @@ int r100_cs_track_check(struct radeon_device *rdev, struct r100_cs_track *track)
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for (i = 0; i < track->num_cb; i++) {
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if (track->cb[i].robj == NULL) {
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if (!(track->fastfill || track->color_channel_mask ||
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track->blend_read_enable)) {
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continue;
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}
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DRM_ERROR("[drm] No buffer for color buffer %d !\n", i);
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return -EINVAL;
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}
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@ -67,13 +67,15 @@ struct r100_cs_track {
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unsigned immd_dwords;
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unsigned num_arrays;
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unsigned max_indx;
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unsigned color_channel_mask;
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struct r100_cs_track_array arrays[11];
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struct r100_cs_track_cb cb[R300_MAX_CB];
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struct r100_cs_track_cb zb;
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struct r100_cs_track_texture textures[R300_TRACK_MAX_TEXTURE];
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bool z_enabled;
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bool separate_cube;
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bool fastfill;
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bool blend_read_enable;
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};
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int r100_cs_track_check(struct radeon_device *rdev, struct r100_cs_track *track);
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@ -992,6 +992,18 @@ static int r300_packet0_check(struct radeon_cs_parser *p,
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}
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ib[idx] = idx_value + ((u32)reloc->lobj.gpu_offset);
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break;
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case 0x4e0c:
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/* RB3D_COLOR_CHANNEL_MASK */
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track->color_channel_mask = idx_value;
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break;
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case 0x4d1c:
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/* ZB_BW_CNTL */
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track->fastfill = !!(idx_value & (1 << 2));
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break;
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case 0x4e04:
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/* RB3D_BLENDCNTL */
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track->blend_read_enable = !!(idx_value & (1 << 2));
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break;
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case 0x4be8:
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/* valid register only on RV530 */
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if (p->rdev->family == CHIP_RV530)
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