aha/include/linux/bitops.h

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#ifndef _LINUX_BITOPS_H
#define _LINUX_BITOPS_H
#include <asm/types.h>
#ifdef __KERNEL__
#define BIT(nr) (1UL << (nr))
#define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG))
#define BIT_WORD(nr) ((nr) / BITS_PER_LONG)
#define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_LONG)
#define BITS_PER_BYTE 8
#endif
/*
* Include this here because some architectures need generic_ffs/fls in
* scope
*/
#include <asm/bitops.h>
#define for_each_bit(bit, addr, size) \
for ((bit) = find_first_bit((addr), (size)); \
(bit) < (size); \
(bit) = find_next_bit((addr), (size), (bit) + 1))
static __inline__ int get_bitmask_order(unsigned int count)
{
int order;
order = fls(count);
return order; /* We could be slightly more clever with -1 here... */
}
static __inline__ int get_count_order(unsigned int count)
{
int order;
order = fls(count) - 1;
if (count & (count - 1))
order++;
return order;
}
static inline unsigned long hweight_long(unsigned long w)
{
return sizeof(w) == 4 ? hweight32(w) : hweight64(w);
}
/**
* rol32 - rotate a 32-bit value left
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u32 rol32(__u32 word, unsigned int shift)
{
return (word << shift) | (word >> (32 - shift));
}
/**
* ror32 - rotate a 32-bit value right
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u32 ror32(__u32 word, unsigned int shift)
{
return (word >> shift) | (word << (32 - shift));
}
/**
* rol16 - rotate a 16-bit value left
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u16 rol16(__u16 word, unsigned int shift)
{
return (word << shift) | (word >> (16 - shift));
}
/**
* ror16 - rotate a 16-bit value right
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u16 ror16(__u16 word, unsigned int shift)
{
return (word >> shift) | (word << (16 - shift));
}
/**
* rol8 - rotate an 8-bit value left
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u8 rol8(__u8 word, unsigned int shift)
{
return (word << shift) | (word >> (8 - shift));
}
/**
* ror8 - rotate an 8-bit value right
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u8 ror8(__u8 word, unsigned int shift)
{
return (word >> shift) | (word << (8 - shift));
}
static inline unsigned fls_long(unsigned long l)
{
if (sizeof(l) == 4)
return fls(l);
return fls64(l);
}
#ifdef __KERNEL__
#ifdef CONFIG_GENERIC_FIND_FIRST_BIT
extern unsigned long __find_first_bit(const unsigned long *addr,
unsigned long size);
/**
* find_first_bit - find the first set bit in a memory region
* @addr: The address to start the search at
* @size: The maximum size to search
*
* Returns the bit number of the first set bit.
*/
static __always_inline unsigned long
find_first_bit(const unsigned long *addr, unsigned long size)
{
/* Avoid a function call if the bitmap size is a constant */
/* and not bigger than BITS_PER_LONG. */
/* insert a sentinel so that __ffs returns size if there */
/* are no set bits in the bitmap */
if (__builtin_constant_p(size) && (size < BITS_PER_LONG))
return __ffs((*addr) | (1ul << size));
/* the result of __ffs(0) is undefined, so it needs to be */
/* handled separately */
if (__builtin_constant_p(size) && (size == BITS_PER_LONG))
return ((*addr) == 0) ? BITS_PER_LONG : __ffs(*addr);
/* size is not constant or too big */
return __find_first_bit(addr, size);
}
extern unsigned long __find_first_zero_bit(const unsigned long *addr,
unsigned long size);
/**
* find_first_zero_bit - find the first cleared bit in a memory region
* @addr: The address to start the search at
* @size: The maximum size to search
*
* Returns the bit number of the first cleared bit.
*/
static __always_inline unsigned long
find_first_zero_bit(const unsigned long *addr, unsigned long size)
{
/* Avoid a function call if the bitmap size is a constant */
/* and not bigger than BITS_PER_LONG. */
/* insert a sentinel so that __ffs returns size if there */
/* are no set bits in the bitmap */
if (__builtin_constant_p(size) && (size < BITS_PER_LONG)) {
return __ffs(~(*addr) | (1ul << size));
}
/* the result of __ffs(0) is undefined, so it needs to be */
/* handled separately */
if (__builtin_constant_p(size) && (size == BITS_PER_LONG))
return (~(*addr) == 0) ? BITS_PER_LONG : __ffs(~(*addr));
/* size is not constant or too big */
return __find_first_zero_bit(addr, size);
}
#endif /* CONFIG_GENERIC_FIND_FIRST_BIT */
#ifdef CONFIG_GENERIC_FIND_NEXT_BIT
extern unsigned long __find_next_bit(const unsigned long *addr,
unsigned long size, unsigned long offset);
/**
* find_next_bit - find the next set bit in a memory region
* @addr: The address to base the search on
* @offset: The bitnumber to start searching at
* @size: The bitmap size in bits
*/
static __always_inline unsigned long
find_next_bit(const unsigned long *addr, unsigned long size,
unsigned long offset)
{
unsigned long value;
/* Avoid a function call if the bitmap size is a constant */
/* and not bigger than BITS_PER_LONG. */
/* insert a sentinel so that __ffs returns size if there */
/* are no set bits in the bitmap */
if (__builtin_constant_p(size) && (size < BITS_PER_LONG)) {
value = (*addr) & ((~0ul) << offset);
value |= (1ul << size);
return __ffs(value);
}
/* the result of __ffs(0) is undefined, so it needs to be */
/* handled separately */
if (__builtin_constant_p(size) && (size == BITS_PER_LONG)) {
value = (*addr) & ((~0ul) << offset);
return (value == 0) ? BITS_PER_LONG : __ffs(value);
}
/* size is not constant or too big */
return __find_next_bit(addr, size, offset);
}
extern unsigned long __find_next_zero_bit(const unsigned long *addr,
unsigned long size, unsigned long offset);
/**
* find_next_zero_bit - find the next cleared bit in a memory region
* @addr: The address to base the search on
* @offset: The bitnumber to start searching at
* @size: The bitmap size in bits
*/
static __always_inline unsigned long
find_next_zero_bit(const unsigned long *addr, unsigned long size,
unsigned long offset)
{
unsigned long value;
/* Avoid a function call if the bitmap size is a constant */
/* and not bigger than BITS_PER_LONG. */
/* insert a sentinel so that __ffs returns size if there */
/* are no set bits in the bitmap */
if (__builtin_constant_p(size) && (size < BITS_PER_LONG)) {
value = (~(*addr)) & ((~0ul) << offset);
value |= (1ul << size);
return __ffs(value);
}
/* the result of __ffs(0) is undefined, so it needs to be */
/* handled separately */
if (__builtin_constant_p(size) && (size == BITS_PER_LONG)) {
value = (~(*addr)) & ((~0ul) << offset);
return (value == 0) ? BITS_PER_LONG : __ffs(value);
}
/* size is not constant or too big */
return __find_next_zero_bit(addr, size, offset);
}
#endif /* CONFIG_GENERIC_FIND_NEXT_BIT */
#endif /* __KERNEL__ */
#endif